<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="http://bankrobberrumble.wetpaint.com/xsl/rss2html.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="http://bankrobberrumble.wetpaint.com/scripts/wpcss/wiki/bankrobberrumble/skin/cerulean/rss" type="text/css" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Bank Robber Rumble - Recently Updated Pages</title><link>http://bankrobberrumble.wetpaint.com/pageSearch/updated</link><description>Recently Updated Pages on http://bankrobberrumble.wetpaint.com</description><language>en-us</language><webMaster>info@wetpaint.com</webMaster><pubDate>Thu, 28 Aug 2008 10:54:23 CDT</pubDate><lastBuildDate>Thu, 28 Aug 2008 10:54:23 CDT</lastBuildDate><generator>wetpaint.com</generator><ttl>60</ttl><image><title>Bank Robber Rumble</title><url>http://image.wetpaint.com/image/2/Kxhmk7FGgSEqIoHFvVPi3w6414</url><link>http://bankrobberrumble.wetpaint.com</link><description>Rules for an original board game design</description></image><item><title>August 20, 2008</title><link>http://bankrobberrumble.wetpaint.com/page/August+20%2C+2008</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/August+20%2C+2008</guid><pubDate>Thu, 28 Aug 2008 10:54:23 CDT</pubDate><description>&lt;b&gt;&lt;font size=&quot;2&quot;&gt;Game # 1&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;  &lt;font size=&quot;2&quot;&gt;&lt;b&gt;Players&lt;/b&gt; (2) - Monique, Me&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font size=&quot;2&quot;&gt;&lt;b&gt;Duration:&lt;/b&gt; 20 min.&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font size=&quot;2&quot;&gt;&lt;b&gt;New Features:&lt;/b&gt; &lt;/font&gt;&lt;br&gt;&lt;ul&gt;  &lt;li&gt;  &lt;font size=&quot;2&quot;&gt;Revised Score cards&lt;/font&gt;   &lt;/li&gt;&lt;li&gt;  &lt;font size=&quot;2&quot;&gt;Limit of active items + home stash&lt;/font&gt;   &lt;/li&gt;&lt;li&gt;  &lt;font size=&quot;2&quot;&gt;Home robberies&lt;/font&gt;   &lt;/li&gt;&lt;li&gt;  &lt;font size=&quot;2&quot;&gt;Trouble always happens&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;2&quot;&gt;Notes:&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;ul&gt;  &lt;li&gt;  &lt;font size=&quot;2&quot;&gt;Bank jobs much riskier!&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;2&quot;&gt;Game # 2&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;  &lt;font size=&quot;2&quot;&gt;&lt;b&gt;Players&lt;/b&gt; (2)&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font size=&quot;2&quot;&gt;&lt;b&gt;Duration:&lt;/b&gt; 30 min.&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;2&quot;&gt;Notes:&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;ul&gt;  &lt;li&gt;  &lt;font size=&quot;2&quot;&gt;Players start with some vouchers? - No&lt;/font&gt;   &lt;/li&gt;&lt;li&gt;  &lt;font size=&quot;2&quot;&gt;Mugging allowed by bus? - No&lt;/font&gt;   &lt;/li&gt;&lt;li&gt;  &lt;font size=&quot;2&quot;&gt;Players encouraged to clean out home stash to prevent helping other players&lt;/font&gt;   &lt;/li&gt;&lt;li&gt;  &lt;font size=&quot;2&quot;&gt;Vouchers are a safe investment - like money in the bank ;D&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;2&quot;&gt;Game # 3&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;  &lt;font size=&quot;2&quot;&gt;&lt;b&gt;Players&lt;/b&gt; (2)&lt;/font&gt;&lt;/blockquote&gt;  &lt;blockquote&gt;  &lt;br&gt;&lt;font size=&quot;2&quot;&gt;&lt;b&gt;Duration:&lt;/b&gt; &lt;font color=&quot;#ff0000&quot;&gt;55 min.!&lt;/font&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;2&quot;&gt;Notes:&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;ul&gt;  &lt;li&gt;  &lt;font size=&quot;2&quot;&gt;Does mugging occur when landing next to a player of higher rank? - No&lt;/font&gt;   &lt;/li&gt;&lt;li&gt;  &lt;font size=&quot;2&quot;&gt;Access home stash not allowed during a mugging&lt;/font&gt;   &lt;/li&gt;&lt;li&gt;  &lt;font size=&quot;2&quot;&gt;Hand limit remains in effect while in Pawn Shop?&lt;/font&gt;   &lt;/li&gt;&lt;li&gt;  &lt;font size=&quot;2&quot;&gt;Back and forth leaders extended game play. Less likely to happen with more players.&lt;/font&gt;   &lt;/li&gt;&lt;li&gt;  &lt;font size=&quot;2&quot;&gt;Risk taking much more active and fun&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Karate Tokens</title><link>http://bankrobberrumble.wetpaint.com/page/Karate+Tokens</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/Karate+Tokens</guid><pubDate>Tue, 26 Aug 2008 16:01:46 CDT</pubDate><description>&lt;blockquote&gt;  &lt;/blockquote&gt;  &lt;div align=&quot;left&quot;&gt;  &lt;/div&gt;  &lt;div align=&quot;left&quot;&gt; &lt;/div&gt;  &lt;div align=&quot;left&quot;&gt;Vector graphics created in Flash and printed out on card stock&lt;/div&gt;  &lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Cards &amp; Tokens</title><link>http://bankrobberrumble.wetpaint.com/page/Cards+%26+Tokens</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/Cards+%26+Tokens</guid><pubDate>Tue, 26 Aug 2008 16:00:35 CDT</pubDate><description> &lt;br&gt;&lt;br&gt;List of Score cards and related Trouble cards:&lt;br&gt;&lt;ul&gt;  &lt;li&gt;Regular Items (green) used to avoid Bank safeguards (red)&lt;/li&gt;  &lt;li&gt;Karate tokens can offer protection from most security guards&lt;/li&gt;  &lt;li&gt;Special Safe-Cracking Tools (yellow) and related disfunctions (purple)&lt;/li&gt;&lt;/ul&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Current Cards</title><link>http://bankrobberrumble.wetpaint.com/page/Current+Cards</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/Current+Cards</guid><pubDate>Tue, 26 Aug 2008 15:46:11 CDT</pubDate><description> &lt;br&gt;&lt;br&gt;Coloured index cards cut in half&lt;br&gt;&lt;br&gt;Active set (face up) &amp;amp; Home Stash to the right (face down)&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Final Prototype Example</title><link>http://bankrobberrumble.wetpaint.com/page/Final+Prototype+Example</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/Final+Prototype+Example</guid><comments>Added game components</comments><pubDate>Tue, 26 Aug 2008 15:15:42 CDT</pubDate><description>&lt;br&gt; &lt;br&gt;&lt;br&gt;Use of Photoshop and 3D software to create a presentable playing surface&lt;br&gt;&lt;br&gt;Added game elements include:&lt;br&gt;&lt;ul&gt;  &lt;li&gt;  Pawn Shop   &lt;/li&gt;&lt;li&gt;  Shortcuts to Bank &amp;amp; Pawn Shop   &lt;/li&gt;&lt;li&gt;  Jump points (yellow signs) allowing a player to mug another&lt;/li&gt;&lt;/ul&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;Final game components:&lt;br&gt;&lt;ul&gt;  &lt;li&gt;Playing pieces modeled in FIMO &amp;amp; 2 paper versions printed on card stock&lt;/li&gt;  &lt;li&gt;Verdict die made from stickers on wooden craft cube (replaced by spinner for clarity)&lt;/li&gt;  &lt;li&gt;Score cards printed on card stock and stored in collectible card game protector sleeves&lt;/li&gt;  &lt;li&gt;Pawn Shop Vouchers printed on coloured paper&lt;/li&gt;&lt;/ul&gt;&lt;br&gt; &lt;br&gt;Box art example with alternate game title before mugging became a prominent feature.&lt;br&gt;&lt;br&gt;It took some time coming up with a slogan that would diffuse (pun intended ; ) the immoral nature of this game which could be a hard sell to parents.&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Winning the Game</title><link>http://bankrobberrumble.wetpaint.com/page/Winning+the+Game</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/Winning+the+Game</guid><comments>Added links</comments><pubDate>Tue, 26 Aug 2008 14:45:32 CDT</pubDate><description>&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;The first player to land on the &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Bank&quot; target=&quot;_self&quot;&gt;Bank&lt;/a&gt; space marked &amp;ldquo;CRACK&amp;rdquo; with a complete set of &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Score+Items&quot; target=&quot;_self&quot;&gt;Safe-Cracking Tools&lt;/a&gt; wins the game.&lt;/font&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Courthouse</title><link>http://bankrobberrumble.wetpaint.com/page/Courthouse</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/Courthouse</guid><comments>Added links</comments><pubDate>Tue, 26 Aug 2008 14:44:23 CDT</pubDate><description>&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Players who get caught attempting to rob the &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Bank&quot; target=&quot;_self&quot;&gt;Bank&lt;/a&gt; are immediately sent to the Courthouse where their playing piece is placed on the space marked &amp;ldquo;GO&amp;rdquo;.&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;All items in that player&amp;rsquo;s possession are confiscated and returned to the bottom of the &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Score+Items&quot; target=&quot;_self&quot;&gt;Score&lt;/a&gt; pile. Players get to keep their &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Pawn+Shop&quot; target=&quot;_self&quot;&gt;Pawn Shop&lt;/a&gt; vouchers.&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Players move in the direction of the arrows until they land on one of the 2 Verdict spaces.&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;The Verdict Spinner is used to decide what sentence they will get. If a player is found &amp;ldquo;guilty&amp;rdquo; or manages to plead &amp;ldquo;Insanity&amp;rdquo;, they proceed directly to either the Jail or Sanatorium and miss the number of turns indicated on those spaces. A verdict of &amp;ldquo;Innocent&amp;rdquo; will send the player for a short walk in the &amp;ldquo;Park&amp;rdquo; where they can resume playing without penalty.&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Multiple players are allowed in the Courthouse.&lt;/font&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Running Into Trouble</title><link>http://bankrobberrumble.wetpaint.com/page/Running+Into+Trouble</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/Running+Into+Trouble</guid><comments>Added link</comments><pubDate>Tue, 26 Aug 2008 14:41:50 CDT</pubDate><description>&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Most types of Trouble can be avoided provided you have the appropriate item active in your possession.&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;You can&amp;rsquo;t get &amp;ldquo;Lost&amp;rdquo;, for example, if you have the &amp;ldquo;Bank Blueprint&amp;rdquo; in your possession. Some items, like &amp;ldquo;Drugged Meat&amp;rdquo;, are spent when encountering a &amp;ldquo;Guard Dog&amp;rdquo;. &lt;/font&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Spent items are returned to the bottom of the &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Score+Items&quot; target=&quot;_self&quot;&gt;Score&lt;/a&gt; pile.&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;If you get a Trouble card that doesn&amp;rsquo;t apply, simply return it to the bottom of the pile and draw again.&lt;/font&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Bank</title><link>http://bankrobberrumble.wetpaint.com/page/Bank</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/Bank</guid><pubDate>Tue, 26 Aug 2008 14:39:34 CDT</pubDate><description>&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Landing on the Bank space allows players to move their playing piece within the bank area where they can attempt to rob it. &lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Players cannot enter the bank without a complete set of &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Score+Items&quot; target=&quot;_self&quot;&gt;safe-cracking tools&lt;/a&gt;. The Bank cannot be entered if it already occupied by another player.&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Players begin on the space marked &amp;ldquo;GO&amp;rdquo; and move in the direction of the arrows hopping to land on the &amp;ldquo;CRACK&amp;rdquo; space.&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Landing on a space marked with a &amp;ldquo;T&amp;rdquo; reveals the topmost card of the &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Running+Into+Trouble&quot; target=&quot;_self&quot;&gt;Trouble&lt;/a&gt; pile. If you cannot counter the &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Running+Into+Trouble&quot; target=&quot;_self&quot;&gt;Trouble&lt;/a&gt; you are considered caught and must immediately go to the &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Courthouse&quot; target=&quot;_self&quot;&gt;Courthouse&lt;/a&gt;. &lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;If you lose the ability to access the safe, you can try to escape from the Bank. You must land on the &amp;ldquo;GO&amp;rdquo; space in order to move your playing piece to the outside track.&lt;/font&gt; &lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Dojo</title><link>http://bankrobberrumble.wetpaint.com/page/Dojo</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/Dojo</guid><comments>Added links</comments><pubDate>Tue, 26 Aug 2008 14:33:44 CDT</pubDate><description>&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Landing on the Dojo space allows you to start your Karate training which begins with a Yellow belt. Your current level of training is displayed as a token that you place face-up in front of you. Each time you land on the Dojo you increase your level of training by exchanging your current Belt for the next highest one.&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;The ranking order, from lowest to highest, is as follows:&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;blockquote&gt;  &lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Yellow, Green, Blue, Brown, Black&lt;/font&gt; &lt;/blockquote&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Knowledge of Karate is only used defensively. This prevents players from &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/mugging&quot; target=&quot;_self&quot;&gt;mugging&lt;/a&gt; others with a higher level of training. Players of equal rank can still get mugged due to element of surprise. Landing on a space occupied by a player with a higher rank does not present them opportunity to mug you.&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Karate training can also be used to disable Security Guards encountered while attempting to rob the &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Bank&quot; target=&quot;_self&quot;&gt;Bank&lt;/a&gt;. There are three types of Guards that require different levels of Karate as follows:&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;blockquote&gt;  &lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Scrawny Security Guard = Yellow belt or higher&lt;/font&gt; &lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Normal Security Guard = Blue belt or higher&lt;/font&gt; &lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Strong Security Guard = Unbeatable (i.e. Karate Expert)&lt;/font&gt; &lt;/blockquote&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Mugging</title><link>http://bankrobberrumble.wetpaint.com/page/Mugging</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/Mugging</guid><comments>Added links</comments><pubDate>Tue, 26 Aug 2008 14:31:27 CDT</pubDate><description>&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;If a player lands on the same space already occupied by another player, they have the choice of robbing them of any item they have in their possession. Muggers can only take what they can carry.&lt;/font&gt; &lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;&lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Pawn+Shop&quot; target=&quot;_self&quot;&gt;Pawn Shop&lt;/a&gt; Vouchers can not be stolen.&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Mugged players can replace stolen items by returning to the Home space and accessing their stash.&lt;/font&gt; &lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Muggings can not take place at Home or in public places such as the Park, Sanatorium, Jail, &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Dojo&quot; target=&quot;_self&quot;&gt;Dojo&lt;/a&gt; and &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Courthouse&quot; target=&quot;_self&quot;&gt;Courthouse&lt;/a&gt;. However, a player landing on the Home space is allowed to steal from another player&amp;rsquo;s stash. Muggers must identify their victims before rummaging through their stash. &lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Muggings do not occur on spaces occupied by two or more players. Busses cannot be used to mug someone.&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Players can defend themselves with Karate training.&lt;/font&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Score Items</title><link>http://bankrobberrumble.wetpaint.com/page/Score+Items</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/Score+Items</guid><comments>Added links</comments><pubDate>Tue, 26 Aug 2008 14:28:52 CDT</pubDate><description>&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Landing on a space marked with an &amp;ldquo;S&amp;rdquo; allows you to draw a card from the Score pile and placed before you. The double &amp;ldquo;S&amp;rdquo; spaces allow you to draw 2 cards and the triple &amp;ldquo;S&amp;rdquo; space allows you to draw 3 cards.&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;The items you collect represent the equipment you will need to open the safe and deal with any potential problems you will encounter along the way.&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Some items are stand-alone such as the blueprint which prevents you from getting lost or the code that deactivates the alarm.&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Others work in pairs like the gloves that keep you from leaving fingerprints for a detective to find or batteries for your flashlight that allows you to counter your fear of the dark.&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;You&amp;rsquo;ll need at least one complete set of safe-cracking tools before you can even enter the &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Bank&quot; target=&quot;_self&quot;&gt;Bank&lt;/a&gt;. These come in sets of 3 allowing you to cut your way into the safe using a blow torch, or drill out the lock mechanism or split it wide open with plastic explosives. &lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;You can only have 10 active items at any time. These are arranged face-up and represent what you have in your possession while moving around the board.&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Extra items are set aside in a pile face-down and represent the stash you have at Home. A player&amp;rsquo;s stash can only be accessed by landing on the Home space. They become available for trade when landing on the &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Pawn+Shop&quot; target=&quot;_self&quot;&gt;Pawn Shop&lt;/a&gt; space.&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;If the Score pile becomes depleted, shuffle the cards from the &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Pawn+Shop&quot; target=&quot;_self&quot;&gt;Pawn Shop&lt;/a&gt;, leave 10 behind and return the rest to the Score card space.&lt;/font&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Movement</title><link>http://bankrobberrumble.wetpaint.com/page/Movement</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/Movement</guid><pubDate>Tue, 26 Aug 2008 14:27:06 CDT</pubDate><description>&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Player rolls the die and moves their pawn in either direction along the outer track. The full length of the movement must take place in single direction.&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;If you land on a &amp;ldquo;Bus Stop&amp;rdquo; space, you have the option of transferring your playing piece to any other Bus Stop location on the board.&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Jail and Sanatorium spaces are treated like single spaces unless they are arrived at as a result of a verdict. The numbered spaces on these locations are used to keep track of lost turns.&lt;/font&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Summary of Gameplay</title><link>http://bankrobberrumble.wetpaint.com/page/Summary+of+Gameplay</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/Summary+of+Gameplay</guid><comments>Added links</comments><pubDate>Tue, 26 Aug 2008 14:25:39 CDT</pubDate><description>&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Players take turns moving around the outer track of the board collecting items needed to accomplish the robbery. When a player feels they have enough items they move onto the inner &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Bank&quot; target=&quot;_self&quot;&gt;Bank&lt;/a&gt; track. They remain within the &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Bank&quot; target=&quot;_self&quot;&gt;Bank&lt;/a&gt; area until they either crack the safe or run into a form of Trouble they aren&amp;rsquo;t equipped to deal with. Players who get caught are sent to the &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Courthouse&quot; target=&quot;_self&quot;&gt;Courthouse&lt;/a&gt; area where they must stay until a Verdict is reached. They will either be found guilty or innocent and may even pull off an insanity plea. Once these players have done their time, they are able to rejoin the game and, with a bit of luck, they&amp;rsquo;ll get another crack at that safe.&lt;/font&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Set-up</title><link>http://bankrobberrumble.wetpaint.com/page/Set-up</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/Set-up</guid><pubDate>Tue, 26 Aug 2008 14:23:23 CDT</pubDate><description>&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Both set of cards are shuffled and placed face-down on their respective spaces in the middle of the game board. &lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;&lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Pawn+shop&quot; target=&quot;_self&quot;&gt;Pawn shop&lt;/a&gt; vouchers are placed beside the board near the &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Pawn+Shop&quot; target=&quot;_self&quot;&gt;Pawn Shop&lt;/a&gt; space. 10 cards are taken from the &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Score+Items&quot; target=&quot;_self&quot;&gt;Score&lt;/a&gt; deck and placed face-down next to the vouchers.&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Karate belt tokens are sorted by colour and placed face-up near the &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Dojo&quot; target=&quot;_self&quot;&gt;Dojo&lt;/a&gt; space. The verdict spinner is kept close to the &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/Courthouse&quot; target=&quot;_self&quot;&gt;Courthouse&lt;/a&gt;.&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Players chose a playing piece and place it on the space marked &amp;ldquo;Home&amp;rdquo; of the game board.&lt;/font&gt; &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Roll the die to determine the order of play. The player with the highest roll goes first. &lt;/font&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>August 25, 2008</title><link>http://bankrobberrumble.wetpaint.com/page/August+25%2C+2008</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/August+25%2C+2008</guid><pubDate>Tue, 26 Aug 2008 14:10:40 CDT</pubDate><description>&lt;b&gt;&lt;font size=&quot;2&quot;&gt;Game # 1&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;font size=&quot;2&quot;&gt;&lt;b&gt;Players&lt;/b&gt; (4) - Monique &amp;amp; Me (playing two players each)&lt;/font&gt;&lt;br&gt;&lt;blockquote&gt;  &lt;br&gt;&lt;font size=&quot;2&quot;&gt;&lt;b&gt;Duration:&lt;/b&gt; 40 min.&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font size=&quot;2&quot;&gt;&lt;b&gt;New Features:&lt;/b&gt; &lt;/font&gt;&lt;br&gt;&lt;ul&gt;  &lt;li&gt;  &lt;font size=&quot;2&quot;&gt;No mugging allowed while busing&lt;/font&gt; &lt;/li&gt;  &lt;li&gt;  &lt;font size=&quot;2&quot;&gt;Must return to Home space in order to access personal stash&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;2&quot;&gt;Notes:&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;ul&gt;  &lt;li&gt;  &lt;font size=&quot;2&quot;&gt;Example for Bus Stop Mugging rule: Red on Park space roles a 3. Option of Mugging Blue on nearby Bust Stop but not Green positioned on another stop.&lt;/font&gt; &lt;/li&gt;  &lt;li&gt;  &lt;font size=&quot;2&quot;&gt;All 4 players were close to being ready to rob Bank&lt;/font&gt; &lt;/li&gt;  &lt;li&gt;  &lt;font size=&quot;2&quot;&gt;First one to attempt it won in just 2 rolls&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Playtesting Log</title><link>http://bankrobberrumble.wetpaint.com/page/Playtesting+Log</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/Playtesting+Log</guid><comments>Added playtest photo</comments><pubDate>Tue, 26 Aug 2008 13:58:46 CDT</pubDate><description> &lt;br&gt;&lt;br&gt;Typical playtesting set-up. &lt;br&gt;&lt;br&gt;&lt;i&gt;Note: Notepad for recording log entries &amp;amp; mobile phone for timing duration of each game&lt;/i&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Goal</title><link>http://bankrobberrumble.wetpaint.com/page/Goal</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/Goal</guid><comments>added link</comments><pubDate>Tue, 26 Aug 2008 07:55:17 CDT</pubDate><description>&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;To be the first crook to make it into the &lt;a href=&quot;http://bankrobberrumble.wetpaint.com/page/bank&quot; target=&quot;_self&quot;&gt;bank&lt;/a&gt; and crack the safe.&lt;/font&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>1st Paper Prototype</title><link>http://bankrobberrumble.wetpaint.com/page/1st+Paper+Prototype</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/1st+Paper+Prototype</guid><pubDate>Fri, 22 Aug 2008 15:43:01 CDT</pubDate><description>&lt;br&gt; &lt;br&gt;&lt;br&gt;First use of velum paper for prototyping.&lt;br&gt;&lt;br&gt;Added game elements include:&lt;br&gt;&lt;ul&gt;  &lt;li&gt;  Choice of movement direction   &lt;/li&gt;&lt;li&gt;  Multiple Score spaces  &lt;/li&gt;&lt;li&gt;  Inner tracks for Jail and Sanatorium   &lt;/li&gt;&lt;li&gt;  Dojo&lt;/li&gt;&lt;/ul&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Original Game Concept</title><link>http://bankrobberrumble.wetpaint.com/page/Original+Game+Concept</link><author>StarHopper</author><guid isPermaLink="false">http://bankrobberrumble.wetpaint.com/page/Original+Game+Concept</guid><comments>Moved from: Bank Rober Rumble - The Board Game</comments><pubDate>Fri, 22 Aug 2008 15:34:54 CDT</pubDate><description>&lt;br&gt; &lt;br&gt;&lt;br&gt;Monopoly served as the main influence along with some mocking of board game elements evident by following the results of the &amp;quot;Go back 5&amp;quot; space .&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;These unused high-school dance vouchers, which my older brother kept for some reason, provided me with an ideal source of card material.&lt;br&gt;&lt;br&gt;Event dates allowed me to establish that I must have come up with this idea when I was 14 or 15 years of age.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item></channel></rss>