BankThis is a featured page

Landing on the Bank space allows players to move their playing piece within the bank area where they can attempt to rob it.

Players cannot enter the bank without a complete set of safe-cracking tools. The Bank cannot be entered if it already occupied by another player.

Players begin on the space marked “GO” and move in the direction of the arrows hopping to land on the “CRACK” space.

Landing on a space marked with a “T” reveals the topmost card of the Trouble pile. If you cannot counter the Trouble you are considered caught and must immediately go to the Courthouse.

If you lose the ability to access the safe, you can try to escape from the Bank. You must land on the “GO” space in order to move your playing piece to the outside track.


StarHopper
StarHopper
Latest page update: made by StarHopper , Aug 26 2008, 3:39 PM EDT (about this update About This Update StarHopper Edited by StarHopper

1 word added
2 words deleted

view changes

- complete history)
Keyword tags: None
More Info: links to this page
There are no threads for this page.  Be the first to start a new thread.