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August 20, 2008
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Aug 28 2008, 11:54 AM EDT |
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1 word added
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13 Players (2) Duration: 55 min.!Notes: Does mugging occur when landing next to a player of higher rank? - No Access home stash not allowed during a mugging Hand limit remains in effect while in Pawn Shop? Back and forth leaders extended game
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(Word count: 131)
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Karate Tokens
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Aug 26 2008, 5:01 PM EDT |
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Change:
There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 11)
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Cards & Tokens
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Aug 26 2008, 5:00 PM EDT |
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34 words added
1 image added
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Change:
List of Score cards and related Trouble cards: Regular Items (green) used to avoid Bank safeguards (red) Karate tokens can offer protection from most security guards Special Safe-Cracking Tools (yellow) and related disfunctions (purple)
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(Word count: 35)
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Karate Tokens
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Aug 26 2008, 4:50 PM EDT |
Moved from: Cards & Tokens |
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Moved by Aug 26 2008, 4:50 PM EDT
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Karate Tokens
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Aug 26 2008, 4:50 PM EDT |
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11 words added
1 image added
1 image deleted
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Change:
Vector graphics created in Flash and printed out on card stock
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(Word count: 11)
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Karate Tokens
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Aug 26 2008, 4:48 PM EDT |
Re-organizing |
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Change:
Renamed from List by Aug 26 2008, 4:48 PM EDT for: Re-organizing
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Current Cards
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Aug 26 2008, 4:46 PM EDT |
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18 words added
1 image added
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Change:
Coloured index cards cut in halfActive set (face up) & Home Stash to the right (face down)
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(Word count: 17)
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Current Cards
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Aug 26 2008, 4:43 PM EDT |
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create |
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Change:
Created by Aug 26 2008, 4:43 PM EDT for: no reason given
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Cards & Tokens
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Aug 26 2008, 4:41 PM EDT |
Moved from: Bank Rober Rumble - The Board Game |
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Moved by Aug 26 2008, 4:41 PM EDT
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Karate Tokens
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Aug 26 2008, 4:39 PM EDT |
Moved from: Bank Rober Rumble - The Board Game |
move |
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Moved by Aug 26 2008, 4:39 PM EDT
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Karate Tokens
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Aug 26 2008, 4:39 PM EDT |
Now a sub-page |
rename |
No content added or deleted. |
Change:
Renamed from List of Cards & Tokens by Aug 26 2008, 4:39 PM EDT for: Now a sub-page
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Cards & Tokens
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Aug 26 2008, 4:38 PM EDT |
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Change:
Created by Aug 26 2008, 4:38 PM EDT for: no reason given
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Final Prototype Example
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Aug 26 2008, 4:15 PM EDT |
Added game components |
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51 words added
1 image added
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Change:
Verdict die made from stickers on wooden craft cube (replaced by spinner for clarity) Score cards printed on card stock and stored in collectible card game protector sleeves Pawn Shop Vouchers printed on coloured paperBox art example with alternate game title before mugging became a prominent feature.It
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(Word count: 124)
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Winning the Game
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Aug 26 2008, 3:45 PM EDT |
Added links |
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1 word added
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Change:
The first player to land on the Bank space marked “CRACK” with a complete set of SafeSafe-Cracking Cracking Tools wins the game.
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(Word count: 22)
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Courthouse
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Aug 26 2008, 3:44 PM EDT |
Added links |
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1 word added
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Change:
bankBank are immediately sent to the Courthouse where their playing piece is placed on the space marked “GO”. All items in that player’s possession are confiscated and returned to the bottom of the Score pile. Players get to keep their Pawn Shop vouchers. Players move in
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(Word count: 141)
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Running Into Trouble
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Aug 26 2008, 3:41 PM EDT |
Added link |
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3 words added
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troubleTrouble can be avoided provided you have the appropriate item active in your possession. You can’t get “Lost”, for example, if you have the “Bank Blueprint” in your possession. Some items, like “Drugged Meat”, are spent when encountering a “Guard Dog”. Spent items are returned
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(Word count: 78)
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Bank
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Aug 26 2008, 3:39 PM EDT |
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1 word added
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Change:
safesafe-cracking cracking tools. The Bank cannot be entered if it already occupied by another player. Players begin on the space marked “GO” and move in the direction of the arrows hopping to land on the “CRACK” space. Landing on a space marked with
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(Word count: 138)
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Bank
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Aug 26 2008, 3:38 PM EDT |
Added links |
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5 words added
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Change:
items.tools. The bankBank cannot be entered if it already occupied by another player. Players begin on the space marked “GO” and move in the direction of the arrows hopping to land on the “CRACK” space. Landing on a space marked with
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(Word count: 138)
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Dojo
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Aug 26 2008, 3:33 PM EDT |
Added links |
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2 words added
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Change:
attempting to rob the Bank.Bank. There are three types of Guards that require different levels of Karate as follows: Scrawny Security Guard = Yellow belt or higher Normal Security Guard = Blue belt or higher Strong Security Guard = Unbeatable (i.e. Karate Expert)
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(Word count: 180)
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Mugging
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Aug 26 2008, 3:31 PM EDT |
Added links |
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2 words added
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Courthouse.Courthouse. However, a player landing on the Home space is allowed to steal from another player’s stash. Muggers must identify their victims before rummaging through their stash. Muggings do not occur on spaces occupied by two or more players. Busses cannot be used to mug someone. Players
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(Word count: 132)
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